 // create shipType horizLoc vertLoc pathName startAngle speed formationRow formationCol


500 waitEmptyRowCol 3 180
0 create crestTeal -10 top zeroPath 270 .5 3 180 firebullet 270 100 100

500 waitEmptyRowCol 3 180
0 create crestTeal -10 top zeroPath 270 .5 3 180 firebullet 270 100 100

500 waitEmptyRowCol 3 180
0 create crestBlue -10 top zeroPath 270 .5 3 180

500 waitEmptyRowCol 3 180
0 create crestBlue -10 top zeroPath 270 .5 3 180

